Devlog - October


A little preface

Hi folk! We, as a small indie-team of enthusiasts, have come a long way in developing the TESTAMENT game. There is still an gigantic amount of work ahead. But we will see it through to the end. We decided to publish short devlogs so that the community has a better idea of both the progress and development vector, as well as how the game looks now and will look in the end.

A brief introduction for the uninitiated

TESTAMENT is an exciting turn-based tactical game with RPG elements in a fantasy world where the mythology of the distant past and the sci-fin of a dark future merge. In our original game setting, there are as many as four ancient cultures - the Proto-Slavs, the ancient Chinese, the Greeks and the Egyptians. The main idea is the battles of heroes against disgusting monsters from myths and fairy tales. The game is painted in an old-school pixel style with dark synthetic soundtracks.

Currently the team has three members and several agreements with hired artists. The game has passed the early prototype stage and is now preparing a public demo version.

Monthly events

We are now actively creating game content and getting rid of temporary things. We are also working to make tactical battles with unique mechanics more understandable to players. For example, we worked on improving the visual effects, making taking damage more vivid and understandable.

Videos show new animations of the combat movements of our heroes.

We are actively creating concept art for new monsters and heroes to make both look interesting and convey the atmosphere of the game world. The combination of attributes of ancient cultures and futurism is especially difficult thing in the design.



We also fixed many bugs and took the feedback into account that we and the game community discovered. Thank you for not remaining indifferent and commenting on the game!

Leave a comment

Log in with itch.io to leave a comment.