In a post-apocalyptic world ruled by cybernetic enemies, you are a knight of the new faith, tasked with collecting the last vestiges of energy. Ride your hoverbike, unleash plasma fire, endlessly rush through the wasteland, and fight for humanity's survival in Hover Knights, a free incremental scrolling shooter.

Links:

https://www.incrementaldb.com/game/idle-hover-knights

https://mastodon.gamedev.place/@ocombat_dices_team

- https://bsky.app/profile/combatdicesteam.bsky.social

http://plaza.dsolver.ca/m/TESTAMENT_RPG

Updated 1 hour ago
Published 24 days ago
StatusPrototype
PlatformsHTML5, Windows
AuthorCombat Dices Team
GenreShooter, Role Playing
Made withGodot
Tags2D, Godot, Idle, Incremental, No AI, Pixel Art, Post-apocalyptic, Singleplayer

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IdleHoverKnights.zip 34 MB

Development log

Comments

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(6 edits) (+1)

its not 0.8 points/s if the game runs at 0.3 speed. ;)

i think it was my autoclicker that caused the game speed to slow down. a reload fixed it.

i have 1% programming experience, but some games dont get overloaded by clicks or keystrokes per second.

maybe there is something you can do to limit the input/second so the game doesnt get interrupted. (or something.. :)

it will also stop people like me from cheesing. hehe

nice concept.

Mine is not quite a clicker. The player collects the initial income by timely movements on the game screen. There is no point in clicking here.

If we are talking about inaction, then with all probability the crystals will spawn on the ground. At this time, the player’s hoverbike also descends to the ground. That is, there will still be a small income with complete inaction of the player.

Then you can buy upgrades for the per-second income. This mechanic is no longer purposefully dependent on the player’s actions.

The only place where I see cheating through software autoclick is the automatic purchase of upgrades for income/second. Or am I missing something?

(1 edit)

sure there is. auto fire.. ;P

it takes down all mobs easy and so easy resources.

It is horrible that hold down space cannot keep shooting.

Hi!

For this I want to make a separate weapon. Specifically for plasma, there will probably be an update that will increase the number of projectiles per click.

Looks strange on a high-res display.

(+1)

Which coin does it mine? Because this little game uses nothing less than 50% of every CPU-core i have, both physical and virtual, 24 in total. 

Sorry, I haven’t worked on optimizing the game yet.

(+1)

Really slow start

Are you talking about the game launch or the game progression?

Yesterday we were already complaining that the web version launch is taking too long. Although the game only takes up 50 MB.

And the game balance will still be improved, of course! Thanks to your comments.

(+1)

I was talking about the start of the game (not launch) I didn't realize about the arrow keys function so I was just running along the ground waiting for something to happen.  With the arrow keys it is faster to begin leveling up.

Yes, if you manage to collect crystals, the game progression goes faster. Later I will add a minimal tutorial.