Devlog 3 | Diving enemies and the plasma shotgun
[WIP] Hover Knight » Devlog
Changed:
- Enemy spawning. Now enemies appear in waves every few seconds. Each next wave contains more enemies, but the reward for each enemy is higher. If at least one enemy runs off the screen, the wave counter will reset to 1.
- Explosion animation. Now the explosion is juicier. And when the explosion occurs, enemies fly to wrecks.
- The upgrade for resetting progress for prestige has been renamed to Ascension.
Added:
- Diving of knocked-out enemies.
- Upgrade that allows you to shoot 2 or 3 bullets at once. Plasma shotgun!
- Upgrade to increase the damage of the player’s gun.
- Display of earned coins.
- The sound of hitting an enemy.
- New soundtrack.
You can play the free web version at https://combat-dices-team.itch.io/idle-hover-knights
Files
index.zip Play in browser
52 days ago
IdleHoverKnights.zip 34 MB
52 days ago
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[WIP] Hover Knight
Status | Prototype |
Author | Combat Dices Team |
Genre | Shooter, Role Playing |
Tags | 2D, Godot, Idle, Incremental, No AI, Pixel Art, Post-apocalyptic, Singleplayer |
More posts
- Hotfix 0.5.120 days ago
- Update 0.5.0 | Missions25 days ago
- Location concept | Bionic #226 days ago
- Location concept | Bionic #130 days ago
- Hotfix 0.4.145 days ago
- Renaming the project to Hover Knight46 days ago
- Devlog 4 | Shooting Essentials46 days ago
- Devlog 2 | GUI + Bike animation + Version to download56 days ago
- Devlog 1 | Prestige61 days ago
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