Devlog 3 | Diving enemies and the plasma shotgun
Hover Knight » Devlog
Changed:
- Enemy spawning. Now enemies appear in waves every few seconds. Each next wave contains more enemies, but the reward for each enemy is higher. If at least one enemy runs off the screen, the wave counter will reset to 1.
- Explosion animation. Now the explosion is juicier. And when the explosion occurs, enemies fly to wrecks.
- The upgrade for resetting progress for prestige has been renamed to Ascension.
Added:
- Diving of knocked-out enemies.
- Upgrade that allows you to shoot 2 or 3 bullets at once. Plasma shotgun!
- Upgrade to increase the damage of the player’s gun.
- Display of earned coins.
- The sound of hitting an enemy.
- New soundtrack.
You can play the free web version at https://combat-dices-team.itch.io/idle-hover-knights
Files
index.zip Play in browser
7 days ago
IdleHoverKnights.zip 34 MB
7 days ago
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Hover Knight
Status | Prototype |
Author | Combat Dices Team |
Genre | Shooter, Role Playing |
Tags | 2D, Godot, Idle, Incremental, No AI, Pixel Art, Post-apocalyptic, Singleplayer |
More posts
- Hotfix 0.4.16 hours ago
- Renaming the project to Hover Knight20 hours ago
- Devlog 4 | Shooting Essentials1 day ago
- Devlog 2 | GUI + Bike animation + Version to download11 days ago
- Devlog 1 | Prestige16 days ago
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