Devlog 3 | Diving enemies and the plasma shotgun
[WIP] Hover Knight » Devlog
Changed:
- Enemy spawning. Now enemies appear in waves every few seconds. Each next wave contains more enemies, but the reward for each enemy is higher. If at least one enemy runs off the screen, the wave counter will reset to 1.
- Explosion animation. Now the explosion is juicier. And when the explosion occurs, enemies fly to wrecks.
- The upgrade for resetting progress for prestige has been renamed to Ascension.
Added:
- Diving of knocked-out enemies.
- Upgrade that allows you to shoot 2 or 3 bullets at once. Plasma shotgun!
- Upgrade to increase the damage of the player’s gun.
- Display of earned coins.
- The sound of hitting an enemy.
- New soundtrack.
You can play the free web version at https://combat-dices-team.itch.io/idle-hover-knights
Files
index.zip Play in browser
May 15, 2025
IdleHoverKnights.zip 34 MB
May 15, 2025
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[WIP] Hover Knight
Status | Prototype |
Author | Combat Dices Team |
Genre | Shooter, Role Playing |
Tags | 2D, Godot, Idle, Incremental, No AI, Pixel Art, Post-apocalyptic, Singleplayer |
More posts
- Hotfix 0.5.1Jun 16, 2025
- Update 0.5.0 | MissionsJun 11, 2025
- Location concept | Bionic #2Jun 10, 2025
- Location concept | Bionic #1Jun 06, 2025
- Hotfix 0.4.1May 22, 2025
- Renaming the project to Hover KnightMay 21, 2025
- Devlog 4 | Shooting EssentialsMay 21, 2025
- Devlog 2 | GUI + Bike animation + Version to downloadMay 11, 2025
- Devlog 1 | PrestigeMay 06, 2025
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