[WIP] Hover Knight
In a post-apocalyptic world ruled by cybernetic enemies, you are a knight of the new faith, tasked with collecting the last vestiges of energy. Ride your hoverbike, unleash plasma fire, endlessly rush through the wasteland, and fight for humanity's survival in Hover Knights, a free incremental scrolling shooter.
Links:
- https://www.incrementaldb.com/game/idle-hover-knights
- https://mastodon.gamedev.place/@ocombat_dices_team
Updated | 1 day ago |
Status | Prototype |
Platforms | HTML5, Windows |
Author | Combat Dices Team |
Genre | Shooter, Role Playing |
Made with | Godot |
Tags | 2D, Godot, Idle, Incremental, No AI, Pixel Art, Post-apocalyptic, Singleplayer |
Download
Download NowName your own price
Click download now to get access to the following files:
HoverKnight.zip 34 MB
Development log
- Update 0.5.0 | Missions1 day ago
- Location concept | Bionic #22 days ago
- Location concept | Bionic #16 days ago
- Hotfix 0.4.121 days ago
- Renaming the project to Hover Knight22 days ago
- Devlog 4 | Shooting Essentials22 days ago
- Devlog 3 | Diving enemies and the plasma shotgun28 days ago
- Devlog 2 | GUI + Bike animation + Version to download32 days ago
Comments
Log in with itch.io to leave a comment.
Some enemies can still fly to high, on low health you can no longer attack, guiding laser might also be nice to see if you are on the right hight
Nice start!
I played until Ascension, which seems like it's a placeholder in version 0.4.1.
I like how the game starts unfolding right away with a single upgrade that unlocks movement. It's a great way to tell the player how the game progresses.
I like how it's incremental but not idle. The trickle of income you get from the upgrade is not worth much once combat is unlocked.
I'm not sure how the heat capacity upgrade works? With the capacity displayed as a % it is hard to tell how much of an effect it has or if it helps cool down faster.
The damage upgrade costs more than Ascension, there's no point in getting it in this version. The current health upgrade is worthless, you need 5 upgrades to survive a single more hit. Not that it is needed, you end up getting overwhelmed by drones that spawn faster than your gun recharges, a few extra hits wouldn't help much at that point. This is fine in this version, with a couple reward upgrades you can get 800 credits per raid and reach Ascension before the game grows stale.
The enemy projectile behaves strangely. It accelerates towards you, which means if you dodge it it can turn around and come back, but only if you away from the edge since it disappears when it goes off-screen. This makes it much safer to stay at the left edge of the screen, it punishes you if you go forward for some reason.
The enemy can also shoot while crashing, which is annoying. It means the enemies higher up have a higher window to get their shot off after going down. You could spend a 4th shot to explode them but the gun heat is already the limiting factor.
A couple suggestions:
- the basic drones can shoot regular straight line projectiles, they are the initial enemies. Once more enemies get added the drones could even stop attacking altogether and let you practice your aim.
- add a way to actively cool down the gun instead of being forced to wait. It could be an upgrade that makes crystal pickups lower the gun heat?
Some enemies can spawn to high, repair seems to do nothing
Thanks for the comment!
Those that spawn too high are hard to shoot. Because you basically only shoot at the bottom of the collider. I’ll fix the top spawn point.
The repair upgrade speeds up recovery after the hoverbike gets shot down. I’ll redo the repair later. This game mechanic doesn’t seem very good.
Ah I see, i expected Repair to be some health regen
its not 0.8 points/s if the game runs at 0.3 speed. ;)
i think it was my autoclicker that caused the game speed to slow down. a reload fixed it.
i have 1% programming experience, but some games dont get overloaded by clicks or keystrokes per second.
maybe there is something you can do to limit the input/second so the game doesnt get interrupted. (or something.. :)
it will also stop people like me from cheesing. hehe
nice concept.
Mine is not quite a clicker. The player collects the initial income by timely movements on the game screen. There is no point in clicking here.
If we are talking about inaction, then with all probability the crystals will spawn on the ground. At this time, the player’s hoverbike also descends to the ground. That is, there will still be a small income with complete inaction of the player.
Then you can buy upgrades for the per-second income. This mechanic is no longer purposefully dependent on the player’s actions.
The only place where I see cheating through software autoclick is the automatic purchase of upgrades for income/second. Or am I missing something?
sure there is. auto fire.. ;P
it takes down all mobs easy and so easy resources.
It is horrible that hold down space cannot keep shooting.
Hi!
For this I want to make a separate weapon. Specifically for plasma, there will probably be an update that will increase the number of projectiles per click.
Looks strange on a high-res display.
Which coin does it mine? Because this little game uses nothing less than 50% of every CPU-core i have, both physical and virtual, 24 in total.
Sorry, I haven’t worked on optimizing the game yet.
Really slow start
Are you talking about the game launch or the game progression?
Yesterday we were already complaining that the web version launch is taking too long. Although the game only takes up 50 MB.
And the game balance will still be improved, of course! Thanks to your comments.
I was talking about the start of the game (not launch) I didn't realize about the arrow keys function so I was just running along the ground waiting for something to happen. With the arrow keys it is faster to begin leveling up.
Yes, if you manage to collect crystals, the game progression goes faster. Later I will add a minimal tutorial.