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[WIP] Hover Knight
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Devlog
Hotfix 0.5.1
June 16, 2025
by
Combat Dices Team
Thanks to the comments, several bugs were found, which I fixed. Special thanks to the player with the nickname Phoenix-Mask! Fixed: Now enemies will not appear too high. Now you can shoot even with lo...
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Update 0.5.0 | Missions
June 11, 2025
by
Combat Dices Team
Hi folk! Game update is here! Added: Missions. While this is just a rough draft of the actual missions, it now includes the fiction and the Order’s goals that the player must achieve to advance the...
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Location concept | Bionic #2
June 10, 2025
by
Combat Dices Team
I continue working on a new location in the game. What color scheme is best for an organic and biomass themed location? Deep Blue (A), The Colour Out of Space (B), Toxic Fuchsia (C) or Inverted Toxic...
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Location concept | Bionic #1
June 06, 2025
by
Combat Dices Team
I started working on organic biolocation. These are the refs that I find most interesting for the game. Here I tried to work with colors. And also tried shapes on one of the layers...
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Hotfix 0.4.1
May 22, 2025
by
Combat Dices Team
1
Thanks to the game community for bug reports and feedback! I fixed several bugs that you found in the first hours after the release of the last update: Display of the percentage of heat of plasma weap...
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Renaming the project to Hover Knight
May 21, 2025
by
Combat Dices Team
Hi folk! I decided to rename the project from Idle Hover Knights to Hover Knight. Right now the game is still in the prototype stage. But I already realized that the concept of the game is changing co...
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Devlog 4 | Shooting Essentials
May 21, 2025
by
Combat Dices Team
I made the next iteration of developing the shooter component. Now opponents can shoot! The hoverbike has HP, when it is lost, the shooter progress is reset to wave 1. This can be considered your loca...
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Devlog 3 | Diving enemies and the plasma shotgun
May 15, 2025
by
Combat Dices Team
Changed: Enemy spawning. Now enemies appear in waves every few seconds. Each next wave contains more enemies, but the reward for each enemy is higher. If at least one enemy runs off the screen, the wa...
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Devlog 2 | GUI + Bike animation + Version to download
May 11, 2025
by
Combat Dices Team
I also experimented a bit with the GUI to make it more consistent with the rest of the game’s interactive elements and to convey the spirit of the setting...
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Devlog 1 | Prestige
May 06, 2025
by
Combat Dices Team
I continue prototyping a hybrid of a stalemate shooter and an idle game. One of the classic elements of an idle game is the reset of progress to gain prestige. For now, you can only buy an income mult...
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