Devlog 5 | New asteroid sprites, enemy animations and game progression
I don’t understand why, but the game is often compared to the legendary Asteriods (1979). Although personally, I only see the presence of asteroids and a triangular protagonist in common. Imho this is the same as, for example, saying that Minecraft is worse than the old Tetris because there is no glass and square blocks in a row are not destroyed.
Nevertheless, I continue to improve the asteroids in my game. Interactivity may come later. And now more interesting obstacle sprites. It seems to me that it turned out cool.
Then I added simple animations to the enemy ships. So that the whole game scene looked more alive.
And finally, game progression. Now, as you complete each level, access to the next one will open. And when you re-complete an already opened level, a new task will be given. For example, complete the entire level, shooting no more than 12 times. I think this will be an interesting challenge to increase replayability.
You can see full video on my YouTube channel
Galactic Showdown
The only law of this showdown is one bullet!
Status | In development |
Author | Combat Dices Team |
Genre | Action |
Tags | 2D, Arcade, Funny, Futuristic, Indie, Pixel Art, Retro, Sci-fi, Space, Top down shooter |
Languages | English |
More posts
- Devlog 21 of 30 | SPACE WIND! And space spiders!2 days ago
- Devlog 20 of 30 | No WALLS in the GALAXY!2 days ago
- Devlog 19 | TURBO and MANEUVER hull skills. Fasten seat belts!11 days ago
- Devlog 18 | The immaterial larvae are attacking!14 days ago
- Devlog 16 | Boomerang+ Demo improvings16 days ago
- Hotfix 0.3.1 - Crash when earning achievements20 days ago
- Devlog 15 | Half the way is over!24 days ago
- Devlog 12 | BLOODLUST! Pilot passive abilities.31 days ago
- The demo version of the game for Windows is out!45 days ago
- Devlog 11 | Economy, achivements and some improvements of the game screen45 days ago
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