Devlog 5 | New asteroid sprites, enemy animations and game progression


I don’t understand why, but the game is often compared to the legendary Asteriods (1979). Although personally, I only see the presence of asteroids and a triangular protagonist in common. Imho this is the same as, for example, saying that Minecraft is worse than the old Tetris because there is no glass and square blocks in a row are not destroyed.

Nevertheless, I continue to improve the asteroids in my game. Interactivity may come later. And now more interesting obstacle sprites. It seems to me that it turned out cool.

Then I added simple animations to the enemy ships. So that the whole game scene looked more alive.

And finally, game progression. Now, as you complete each level, access to the next one will open. And when you re-complete an already opened level, a new task will be given. For example, complete the entire level, shooting no more than 12 times. I think this will be an interesting challenge to increase replayability.

You can see full video on my YouTube channel

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