Devlog 6 | Interactive asteroids, enemy ship balance
Still working on a prototype of an arcade retro game for fun and relaxation.
We continue to develop asteroids in the game. Now, when hit by a bullet or when ramming an enemy ship, asteroids gain some speed.
In addition, enemy ships have been given some mass. Now they are less maneuverable, which creates more interesting game situations.
We’re still on the challenge to make a game in 30 everyday devlogs. This is the sixth one. That means 24 left to make something simple but interesting. We don’t know how well the video conveys this, but it’s become a little more fun to play. Stay tuned to find out how it all ends! Don’t forget to subscribe to the channel so you don’t miss out on (almost) daily video #devlogs.
Please share your opinion about the game.
Galactic Showdown
The only law of this showdown is one bullet!
Status | In development |
Author | Combat Dices Team |
Genre | Action |
Tags | 2D, Arcade, Funny, Futuristic, Indie, Pixel Art, Retro, Sci-fi, Space, Top down shooter |
Languages | English |
More posts
- Devlog 21 of 30 | SPACE WIND! And space spiders!2 days ago
- Devlog 20 of 30 | No WALLS in the GALAXY!2 days ago
- Devlog 19 | TURBO and MANEUVER hull skills. Fasten seat belts!11 days ago
- Devlog 18 | The immaterial larvae are attacking!14 days ago
- Devlog 16 | Boomerang+ Demo improvings16 days ago
- Hotfix 0.3.1 - Crash when earning achievements20 days ago
- Devlog 15 | Half the way is over!24 days ago
- Devlog 12 | BLOODLUST! Pilot passive abilities.31 days ago
- The demo version of the game for Windows is out!45 days ago
- Devlog 11 | Economy, achivements and some improvements of the game screen45 days ago
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