Devlog 6 | Interactive asteroids, enemy ship balance
Still working on a prototype of an arcade retro game for fun and relaxation.
We continue to develop asteroids in the game. Now, when hit by a bullet or when ramming an enemy ship, asteroids gain some speed.
In addition, enemy ships have been given some mass. Now they are less maneuverable, which creates more interesting game situations.
We’re still on the challenge to make a game in 30 everyday devlogs. This is the sixth one. That means 24 left to make something simple but interesting. We don’t know how well the video conveys this, but it’s become a little more fun to play. Stay tuned to find out how it all ends! Don’t forget to subscribe to the channel so you don’t miss out on (almost) daily video #devlogs.
Please share your opinion about the game.
Get Galactic Showdown
Galactic Showdown
The only law of this showdown is one bullet!
Status | Released |
Author | Combat Dices Team |
Genre | Action |
Tags | 2D, Arcade, Funny, Futuristic, Indie, Pixel Art, Retro, Sci-fi, Space, Top down shooter |
Languages | English |
More posts
- Minor Update v0.185 hours ago
- Update v0.17.0.6035 days ago
- Update v0.16.0.5948 days ago
- Devlog 33 | Update 0.15.2.58 - Masters of the Station59 days ago
- Devlog 32 | Update 0.15.0.56 - Debris and walls69 days ago
- Devlog 31 of 30 | EXTRA Devlog! Power ups waiting for you!77 days ago
- Hotfix v0.13.1.5381 days ago
- Devlog 30 of 30 | The LAST DEVLOG from the challenge! Level Selection Screen85 days ago
- Update v0.12.1.5189 days ago
- Devlog 29 of 30 | Galactictic Showdown | Again, talk-TALK!92 days ago
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