Devlog 6 | Interactive asteroids, enemy ship balance


Still working on a prototype of an arcade retro game for fun and relaxation.

We continue to develop asteroids in the game. Now, when hit by a bullet or when ramming an enemy ship, asteroids gain some speed.

In addition, enemy ships have been given some mass. Now they are less maneuverable, which creates more interesting game situations.

We’re still on the challenge to make a game in 30 everyday devlogs. This is the sixth one. That means 24 left to make something simple but interesting. We don’t know how well the video conveys this, but it’s become a little more fun to play. Stay tuned to find out how it all ends! Don’t forget to subscribe to the channel so you don’t miss out on (almost) daily video #devlogs.

Please share your opinion about the game.

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