Devlog 10 | Ship's hull powers! Looks like PRG-like skills
The penultimate key mechanic has been added to the game! These are ship abilities. The funny thing is that I lack the skill to use them wisely Who has enough reflexes?! Who is are you, hero?!
The first of them is a short-term shield. It gives invulnerability for a couple of moments. The idea was that if the player gets into the most dangerous situation, he can turn on the shield and save himself.
The second ability is an anti-ship mine. It was voted for in one of the previous posts. It seemed to me that if the mine was made the main weapon, the player would have disgusting gameplay. But as an auxiliary ability, the mine looks good.
It is assumed that there will be a wide variety of abilities. But they can only be used after purchase. Now, during debugging, all weapons and all abilities are unlocked.
The video shows a cool game bug. Can you spot it? Whoever finds it is a great guy!
Galactic Showdown
The only law of this showdown is one bullet!
Status | In development |
Author | Combat Dices Team |
Genre | Action |
Tags | 2D, Arcade, Funny, Futuristic, Indie, Pixel Art, Retro, Sci-fi, Space, Top down shooter |
Languages | English |
More posts
- Devlog 21 of 30 | SPACE WIND! And space spiders!2 days ago
- Devlog 20 of 30 | No WALLS in the GALAXY!2 days ago
- Devlog 19 | TURBO and MANEUVER hull skills. Fasten seat belts!11 days ago
- Devlog 18 | The immaterial larvae are attacking!14 days ago
- Devlog 16 | Boomerang+ Demo improvings16 days ago
- Hotfix 0.3.1 - Crash when earning achievements20 days ago
- Devlog 15 | Half the way is over!24 days ago
- Devlog 12 | BLOODLUST! Pilot passive abilities.31 days ago
- The demo version of the game for Windows is out!45 days ago
- Devlog 11 | Economy, achivements and some improvements of the game screen45 days ago
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