Devlog 10 | Ship's hull powers! Looks like PRG-like skills


The penultimate key mechanic has been added to the game! These are ship abilities. The funny thing is that I lack the skill to use them wisely Who has enough reflexes?! Who is are you, hero?!

The first of them is a short-term shield. It gives invulnerability for a couple of moments. The idea was that if the player gets into the most dangerous situation, he can turn on the shield and save himself.

The second ability is an anti-ship mine. It was voted for in one of the previous posts. It seemed to me that if the mine was made the main weapon, the player would have disgusting gameplay. But as an auxiliary ability, the mine looks good.

It is assumed that there will be a wide variety of abilities. But they can only be used after purchase. Now, during debugging, all weapons and all abilities are unlocked.

The video shows a cool game bug. Can you spot it? Whoever finds it is a great guy!

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