Devlog 12 | BLOODLUST! Pilot passive abilities.
I continue to complete the challenge - a full game in 30 devlogs. Already 12!
In this devlog, I would like to show the first passive skill of the pilot - bloodlust. The passive skill gives a small bonus when the corresponding condition is met. Bloodlust gives acceleration to the player’s ship if there are few enemies left. Activation of the skill is accompanied by a sound effect.
I also added a sound effect and a background for achievement notifications. Game achievements are an important part of the gameplay, because… achievements provide in-game currency necessary to upgrade the player’s ship.
And also fixed small bugs.
Be sure to subscribe to the game to follow the progress of development! Please share your opinion about the game.
Next I’m going to create several locations in different visual styles. What style would you like to see the location in?
- Hell, inferno, demons!
- Sea theme, bubbles instead of asteroids
- Endless desert, sand clouds
- Other (I’ll write in the comments)
Files
Galactic Showdown
The only law of this showdown is one bullet!
Status | In development |
Author | Combat Dices Team |
Genre | Action |
Tags | 2D, Arcade, Funny, Futuristic, Indie, Pixel Art, Retro, Sci-fi, Space, Top down shooter |
Languages | English |
More posts
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- Devlog 20 of 30 | No WALLS in the GALAXY!2 days ago
- Devlog 19 | TURBO and MANEUVER hull skills. Fasten seat belts!11 days ago
- Devlog 18 | The immaterial larvae are attacking!13 days ago
- Devlog 16 | Boomerang+ Demo improvings16 days ago
- Hotfix 0.3.1 - Crash when earning achievements20 days ago
- Devlog 15 | Half the way is over!24 days ago
- The demo version of the game for Windows is out!45 days ago
- Devlog 11 | Economy, achivements and some improvements of the game screen45 days ago
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