"Finish Your Game" as much as possible! During the jam


Last month my project took part in a rare jam, available for games that are already in development. It was a cool opportunity to somehow collect my thoughts and do something that I had been putting off for a long time.

Of course, I did not manage to finish the game. I plan to release the early access version at the end of December. And, according to my forecasts, it will take about half a year to polish. Nevertheless, here is what I managed to do during the game jam:

  • I added the missing hull skills related to the ship’s movement. These are maneuver and turbo, capable of instantly turning the tide of battle with slow opponents.
  • After numerous questions, I decided to remove the walls in space. Now the player does not lose if at least one pixel touches the edge of the playing field :-)
  • New types of obstacles have been introduced into the game. These are pieces of ice that move along predetermined trajectories and cannot be destroyed.
  • Also added was an enemy that generates game areas. Here we are talking about a space spider that throws space webs.
  • And one of my favorite things is the wind in space. I just liked working on it. And it looks cool!

I hope it’s not too late to take part in the final showcase. I will be closely following PIGSquad!

And thank you for helping with advice, ideas, feedback and sometimes ready-made assets!

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